Bilingual | Competitive Sports of Hangzhou Asian Games(3)
The 19th Asian Games Hangzhou 2022 and the 4th Asian Para Games Hangzhou 2022 will be held in Hangzhou later this year. As the highest-level international comprehensive sports events in Asia, Hangzhou Asian Games and Hangzhou Asian Para Games will serve as ideal platforms for sports and cultural exchanges between Hangzhou and Asian countries (regions). Today, let's take a look at some of the words related to competitive sports of the Asian Games.
杭州2022第19届亚运会和第4届亚残运会即将在杭州举办。这是亚洲最高规格的国际综合性体育赛事,也是杭州与亚洲各国家(地区)体育文化交流的平台。今天,让我们继续了解一些亚运会竞技性项目的相关词汇。
01
Go
围棋
The game of Go, also known as Weiqi, is a mind sport that originated in China. It has been popular for 2,500 years, and spread to the Korean Peninsula and Japan during the Han Dynasty and Tang Dynasty respectively, gradually reaching various parts of the world. It fully embodies the oriental way of thinking and ideological system, making it one of China's significant contributions to the world civilization. Weiqi made its Asian Games debut at the 16th Asian Games, Guangzhou, in 2010.
围棋是一项起源于中国的智力运动。它从2500年前就开始流行了,在汉代和唐代分别传到朝鲜半岛和日本,并逐渐传播到世界各地。它充分体现了东方的思维方式和思想体系,是中国对世界文明的重大贡献之一。2010年第16届广州亚运会上,围棋首次成为亚运会项目。
02
Xiangqi
象棋
Xiangqi is a two-player Chinese board game that belongs to the same family as Western chess, chaturanga, shogi and janggi. The present-day form of Xiangqi has its roots in China, which is why it is commonly referred to as Chinese chess in English.
象棋是中国的一种双人棋盘游戏,与西洋象棋、茶花棋、将棋和长棋同属一族。今天的象棋起源于中国,因此在英语中通常被称为中国象棋。
03
Chess
国际象棋
Chess is a recreational and competitive game played between two players. It is sometimes referred to as Western Chess or International Chess to distinguish it from its predecessors and other chess variants. The modern form of the game emerged in Southern Europe during the second half of the 15th century, evolving from similar but much older games with Indian and Persian origins.
国际象棋是两名棋手之间的娱乐和竞技游戏。有时也称作西方象棋或国际象棋,以区别于其前身和其他国际象棋变体。这种游戏的现代形式是在15世纪下半叶在南欧出现的,是从印度和波斯起源的类似的、更古老的游戏演变而来。
04
Esports
电子竞技
In 1986, two kids competed against each other in a Nintendo game, which was televised live by ABC. That marked the birth of esports. In 1990, Nintendo held the Nintendo World Championships, a video game competition, in 29 cities across the United States. This was the very first official esports competition, predating the World Cyber Games (WCG) by 10 years.
1986年,两个孩子在一款任天堂游戏中进行对战,美国广播公司对这场比赛进行了直播。电子竞技由此诞生。1990年,任天堂在美国29个城市举办了任天堂世界锦标赛,这是第一个正式电子竞技比赛,比世界电子游戏大赛(WCG)早10年。
05
Wushu
武术
Wushu is a traditional Chinese sport which primarily focuses on routines and combat, emphasizing both martial techniques and internal cultivation. With a history spanning several thousands years, Wushu originated in China and has spread widely throughout Asia and the world. At the 11th Asian Games in Beijing in 1990, Wushu became a competition event. Furthermore, it was featured as a demonstration sport at the 29th Olympic Games held in Beijing in 2008.
武术是以套路和搏斗为主要运动形式,以(技击动作)为主要内容,注重内外兼修的中国传统体育项目。武术源于中国,已经有几千年历史,在亚洲乃至世界都有广泛的传播。在北京1990年第11届亚运会上,武术成为比赛项目,在北京2008年第 29届奥运会上,武术成为特设比赛项目。
06
Sport climbing
攀岩
Sport Climbing is a modern discipline originated from traditional rock climbing. There are three different disciplines: boulder, lead and speed. In all of them, permanent anchors fixed to an artificial wall are used for climbing.
攀岩是一项源自传统岩石攀登的现代体育项目。它包括三种不同的竞赛项目:攀石、难度攀岩和速度攀岩。在这些项目中,运动员需要利用固定在人造墙上的永久锚点进行攀爬。
07
Breaking
霹雳舞
Breaking, also known as breakdancing, is an urban dance style that originated in the Bronx borough of New York in the 1970s. It is a dance form that combines urban dance with exceptional athleticism. Rooted in hip-hop culture, breaking is characterized by its acrobatic movements. Today, breaking is making its way from the streets of New York to the grand stage of the sports world.
霹雳舞是一种城市舞蹈风格,起源于20世纪70年代的纽约布朗克斯区,它是一种将城市舞蹈与非凡的运动能力相融合的舞蹈运动形式。它源于嘻哈文化,特技动作是其特色。如今霹雳舞即将从纽约街头走向体育界的盛大舞台。
(Source: HAGOC)